

And in between these we’ve had Dead Space: Extraction and Dead Space: Ignition (an on rails shooter and a digital comic/puzzle game, respectively) that are used to tell other characters tales without the need for the main protagonist being present.

Dead Space 2 came about two and a half years later bringing some changes to make the game more action focussed but still keeping the tense atmosphere of the first, and doing a lot to deepen the story and history of the game world. I loved Dead Space’s new approach to survival horror, the marketing campaign that had a trailer edited by James Wan (the director of Saw), the tied in films and novels, and the expectation that they would be creating sequels. We’re over 5 years since the original Dead Space was released, and in that time we’ve seen the vision of Visceral Games and EA for the IP come to fruition.
